Checker-game board



Aug. 7, 1928.

J. M'. DALRYMPLE CHECKER GAME BOARD Filed Jan. 1927 K (1M DQZ/ym ZQ gwumtoz Patented Aug. 7, 1928.

UNITED STATES 1,679,652 PATENT OFFICE.

JAMES M. DALRYMPLE, OF TULSA, OKLAHOMA.

c'r'iEoxER-GAME BOARD.

Application filed January 8, 1927 Serial No. 159,866.

This invention relates to and has for one.

scribed and claimed, and illustrated in the accompanying drawing, wherein:

Figure 1 is a top plan View of the game board, and

Figure 2'is a plan view of one of each set of the game pieces.

'The game board 1 is provided with a complete playing field of octagon contour and consisting of a centrally positioned subplaying field and four home playing .fields borderin the sub-playing field. 1 The subplaying eld consists of forty-five alternately arranged red and white squares 2 and 3, respectively, and the home playing fields each consists of twenty-four alternately arranged black and white squares 1 and 5, respectively. The sub-playing field is partially square and has twenty of the red squares'2 over which the game pleces are moved during the playing of the games. The home playing fields which are spaced inwardlyfrom the edges of the game board 1, are substantially oblong and each has fourteen of the black squares 4' on which the game pieces 'are played when arranging them preparatory to playmg the games and over which they are moved during the playing of the games. ,The central and innermost of the black squares 4 of the home playing fields are located centrally within the margins of the-sub-playmg field, and arranged on opposite sides of each of such squares are two of the red squares 2. The respective home playing fields are separated by diagonal lines 6. The game board 1 is provided outwardly beyond the home playing fields with pips 7, 8, 9 and 10, and charts 11 and 12 which latter illustrate the manner in which the game pieces are to be placed in the home playing fields when arranging them preparatory to playing the games. There are four sets of the game pieces, and each set consists of fourteen game pieces. One of them is known as the heart set, another as the diamond set, an-' other as the club set and the other as the spade set. One game piece of each set is shown in Figure 2 and designated 13, 14, 15 and .16, respectively. The respective sets of game pleces are marked similar to the respective suits of playing cards. The pips, numerals and letters of the heart and diamond sets are red, and those of the spade and club sets are black, and the playing pleces are white, as illustrated in Figure 2.

The respective game pieces of each set are known as the ace, king, queen, jack, joker, ten, nine, eight, seven, six, five, four, three and two or deuce.

A number of different games may,be played with the game board and game pieces such for instance as hi-lo-jack-game and the game of thirty-first. VVhen playing either of these games each player, uses a set of the pieces. lVhen the first named. of these games is to be played the game pieces are to be arranged on thehome fields as shown in the charts 11, and when playing the second of these games the game pieces arevto be arranged on the home fields as shown in the charts 12.

The general rules for playing these and other games are as follows: The last four black squares of each home playing field serve as a players king row. No game piece can be moved backward from a red square except into an opponents home playing field. After a game piece enters an opponents home playing field it can be moved in any direction toward that opponents king row. A king moves both forward and backward and is obtainable in any opponents king row, or partners. The lines 6 ,constitute barriers which prevent the game pieces from being moved directly from one home playing field to another home playing field. The joker can be omitted if'desired, and when used always'moves either forward or backward, in the same manner as the king. All available jumps must be taken. if seen in time by the 'player having the opportunity to jump, but one player cannot tell another of such chances even though it might work to his or her advantage to do so. A player failing to take an available jump should be blown a game piece by the player whose move next follows. Should that player fail to see the jump then the 20 ing partners 30 ,COllIltlIlg game.

40 game.

chance to blow passes on to the player movmg next in turn. No player can see-saw back and forth with the joker, unless there is no other safe move available. The 'oker 5 should be used solely for the purpose of elp-- ing to eliminate an opponents game pieces. A player cannot change a .move after the fi gers have been removed from the game piece. When two are playing, the players 'use opposite home playing fields only.

lVhen three are playing, the center player treats as black squares the red squares, each located directly above the center forward square of each of the other two players home playing fields, and can move from them, onlv into black squares. The three players do not use any part of the fourth home playing field. and any three home fields may be used by them. Vhen playthe partners use opposite home playing fiel s and should assist one another by blocking their opponents moves etc. The players must take all available jumps whether they be partners game pieces or opponents, and partners count score jointly.

Hi-lo-jack-game is played as follows: The ame pieces are arranged as shown in the charts 11. Ace counts high and deuce counts low. All game pieces are used in The first player capturing an ace 1s credited with one point, the first player capturing a deuce is credited with one point, and the first plpyer capturing a jack is credited with one point. When counting game total the numerals on each players captured game pieces. As soon as the points high, low and jack are made game is counted and a new contest begun. The first player to obtain seven points wins the Should the first ace, jack or deuce captured be used by a player for crowning an opponents king the original. capturer retains credit for the point. When a king. is jumped both game pieces count for the ,4- c'apturer (as game only) provided they do not have to be used for crowning an opponents kings. If a player does not have a captured game piece with which to crown an opponents king he must then remove one of his own from the board to be used for the purpose.

The game of thirty-firstis played as follows: The game pieces are arranged as shown in the charts 12. Relative to kings, use same rules that govern the game of hi-lo-jackgame. The first player to capture game pieces whose numerals total thirty or over .wins the game. All game pieces are used in square sub-playing field consisting of fortyfive alternately arranged areas of different colors, and substantially oblong home playing fields bordering the sub-playing field and each consisting of twenty-four alternately arranged areas of different colors, one area of each home playing field being arranged in the adjacent border of the subplaying field and centrally between the end of the border.

2 A game board havmga substantially square sub-playing field c onsisting'of fortyfive.alternately arranged areas of different colors, substantially oblong home playin fields bordering the sub-p ayingo field an consisting of twenty-four alternately arranged areas of different colors, one of the areasof each home playing, field being arranged in the border of the sub-playing field and centrally between the ends of the border, barrier indicationsbetween the adjacent ends of the home playing fields, and game pieces adapted to be arranged on alternate areas of two or more of the home playing fields.

In testimony whereof I affix my signature.

JAMES M. DALRYMPLE. 

